Crash Course: Let's Make a Game!
by Jon (Updated on 2014-02-02)
This short, hands-on tutorial will walk you through the steps needed to create a simple platformer using premade content, so that you can become familiar with the main parts of Stencyl's interface.
Specifically, we'll show you how to...
- Part 1: Create a New Game
- Part 2: Locate Game Resources
- Part 3: Customize Actors
- Part 4: Create a Scene
- Part 5: Test your Game
Without further ado, let's get started!
Screenshots may differ slightly from current versions of Stencyl. We'll update the Crash Course after major releases such as 2.0 and 3.0.
If something is way off to the point where the article isn't followable, let us know in the comments.
This Crash Course makes use of the Crash Course Kit, which ships with Stencyl by default. If it is missing, or if you deleted it, you can download it here.
1) Unzip the file as "Crash Course Kit" and place its contents under the "Games" folder.
2) You can locate the "Games" folder by clicking the "View Games Folder" button in the bottom bar, just after opening Stencyl.
(1 of 5): Create a New Game
When you first load up Stencyl, you'll see a screen that looks something like this.
This is the Welcome Center. From here, you can create a new game, open an existing game, or browse games that other people have created.
Creating a New Game
1) Click the dotted square labeled Click here to create new Game.
2) Click on the Crash Course Kit, then click the Next button at the bottom of the dialog.
3) Next, you'll see a dialog pop up (shown below) where you can set the game window's size (in pixels) and name your game. We're going to name it Crash Course Game, though feel free to name it something else if you'd like. By setting the Width and Height dimensions in the Screen Size section, you are determining the size of the window/view that the player will see when he or she plays your game. In this case, let's go with a Width of 640 and a Height of 480.
4) You'll now be taken to the Dashboard, a central area where you can see your game's resources (graphics, sounds, game logic, etc.) and settings.