1: Getting Started
2: Building Logic
5: Game Mechanics
6: Advanced Topics
7: Testing & Tuning
8: The Last 10%
M1: Mobile - Intro
M2: Mobile - Basics
M3: Mobile - Services
M4: Mobile - Publishing
B: How-To Guides
3.0 Drafts (In Progress)
What is StencylForge?
StencylForge is our marketplace for user-created (and team-created) resources.
How can StencylForge help me?
StencylForge hosts all of the following kinds of resources. Whatever is on your mind, StencylForge has it.
To access StencylForge, click on the Shop Icon in the toolbar. It'll pop up in a new tab. You must be logged in to access everything that StencylForge has to offer.
Here you'll see a selection of new and noteworthy resources, games, and other items selected by Stencyl Team members. You can flip between different sections using the left-pane.
Once a resource finishes downloading, the resource will be added to your currently open game. To ensure the resource stays in your game, make sure you save your progress.
If you downloaded a Game or a Kit, rather than an individual resource, you must close your currently opened game (if there is one) and open the Game or Kit directly from the Welcome Center.
Looking for a Behavior? Before you go to StencylForge...
Although StencylForge is a tempting and useful resource, reality will set in, and you'll discover that outside the curated, featured resources or "hard" assets like sounds and music, anything can go with what you grab.
To combat this, we introduced pre-shipped behaviors to Stencyl 2.0. Pre-Shipped behaviors are behaviors that we've created exclusively for re-use across all games. They're the most common behaviors we've seen grabbed or re-created. They're guaranteed to work and meet a certain standard.
To find them, simply begin adding a behavior to an Actor or a Scene. You'll now see a new section titled "From Your Library"
If you have a game resource, such as graphics, sounds, music, or Behaviors, that you would like to share with your fellow Stencylers on StencylForge; simply go to its icon in your game, right click on it, and from the dropdown menu that appears, select Share.
You can also click the Share button at the bottom-right of the screen.
Stencyl will ask you to save the game before upload loading any resources to StencylForge. Do that, and once it's done, a loading bar will appear.
Once it's done, Stencyl will then ask you to choose one of the three licenses available:
Once you have selected a license, you will be taken to the resource's new page on StencylForge.
While here, you can customize the page by adding preview images, changing the resource's icon, and writing a description about it. You can also upload relevant documentation if your Behavior requires it.
When you're comfortable with the page, mark the resource as public, and you're all set!
Sharing a Game
The option to share a game (or kit) on Stencylforge is located at: Publish > Share on StencylForge
The Future - StencylForge 2
Although StencylForge has been a resounding success for us (over 1 million resource downloads), we've also discovered that we could make it significantly better.
StencylForge itself will see a complete revamp in Stencyl 3.0, starting with a web-based delivery, a fresh new interface and significantly more functionality to aid in the discovery of quality resources.
(Concept - Not a final draft!)
The Future - Local Library
A second request that's common come up is the ability to store resources locally, so that they can be shared between games.
In the past, people transferred their resources between games using StencylForge. In Stencyl 2.0, we added the ability to import and export resources to disk.
In a future version of Stencyl, we'll take that to the fullest extent and introduce a "library" for organizing and storing all Stencyl-made content, for pulling into games. Think of it like your iTunes for game resources.
Last Updated: 2013-01-29 by Jon
32603 have read this article
Disclaimer: The Stencyl Team does not actively monitor comments on articles. If you're seeking help for your game, please ask a question on the forums. Thanks!