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Abigayl's Interactive Tutorials (Part 6)

by Joe (Updated on 2012-04-06)


Tutorial 6 - Virtually Lagless Actors

 

Liked this one? See them all!

Part 1: The Basics

Part 2: Attributes, Saving/Loading, Kongregate API

Part 3: Advanced Controls, Spawning

Part 4: Mouse-based Shooting, Collisions and HP

Part 5: Music, Screen Boundaries, Backgrounds, Power-ups and More

Part 6: Virtually Lagless Actors

Disclaimer: Use comments to provide feedback and point out issues with the article (typo, wrong info, etc.). If you're seeking help for your game, please ask a question on the forums. Thanks!

12 Comments

sparkart
I think the tutorial could be improved by explaining motive for the actions being done. Perhaps explaining what is contributing to the lag and what the 42 steps are doing. I didn't read everything just skimmed through and it looks like you're basically manually implementing the features you need opposed to leaving it to the engine. Correct me if I'm wrong.


1 13 years, 11 months ago
Abigayl
FYI, I rarely check any tutorial beyond part 1 (even part 1 is daily at best), so the best way to reach me with a question is via PM in the forum or in my livestream: livestream.com/poweredbyflowers
1 14 years, 4 days ago

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